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  #31  
Old 03-20-2013, 11:36 AM
ehiggins ehiggins is offline
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I know you guys have gone through a lot of settings trying to resolve this issue. I also noted that you are using Padavan's custom firmware.

In the router settings/advanced settings/firewall Click Netfilterand have you tried the different options under NAT type? Full Cone, restricted and classical linux/hybrid nat?

I would think that Full Cone might resolve the issue. Good luck.
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  #32  
Old 03-20-2013, 02:09 PM
Mat77 Mat77 is offline
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Quote:
Originally Posted by ehiggins View Post
I know you guys have gone through a lot of settings trying to resolve this issue. I also noted that you are using Padavan's custom firmware.

In the router settings/advanced settings/firewall Click Netfilterand have you tried the different options under NAT type? Full Cone, restricted and classical linux/hybrid nat?

I would think that Full Cone might resolve the issue. Good luck.
I donīt think so - because if I put my xbox in the DMZ I also co host connections.

If you read here (you need powerpoint viewer) Solution No4 you will see it.

http://www.microsoft.com/en-us/downl...s.aspx?id=7288

If I understand Solution 4 right then:

let me explain:

A strict NAT and a moderate NAT canīt connect to each other.
But they can both connect to an open NAT.

think we have 4 players

1. player open NAT choosen as host
2. player open NAT not host
3. player moderate nat
4. player strict nat.

connections:

1. player connect to all and all connect to him
2. player connect to all and all connect to him
3. player connect to player 1 and 2 but NOT 4
4. player connect to player 1 and 2 but not 3

the connection between player 3 and 4 has to be bridged. xbox live chooses an open nat with enough bandwith for example player 2.

If player 3 shoots on player 4 for example the packets canīt go direct to player 4 (remember they canīt connect to each other) it takes the route over player 2. So the latency for player 2 increases because he co host the session for player 3 against player 4.

If your game session have many open NATīs and only some moderate NATīs there is no problem - but if there are some strict NATīs ALL connections between them and between all moderate NATīs needs an open NAT who run their session. This increase latency for the open NAT owner.

If you disable all Port Forward and DMZ and also UPnP then you get a moderate NAT. You canīt co host Sessions, because you canīt connect to all the strict NATīs. You the get only "normal" lag (because of distance because of ping and so on) but you get no lag because of co hosting too many sessions.

Iīm not a specialist in Networking and many things I donīt know. But with a moderate NAT ALL games on xbox live run much better for me. Read the microsoft powerpoint and you see that it works like I wrote or similar

For me all the lag started with better Internetconnection. My Bandwith was much higher than before and my ping times is much lower. So I think if you have enough available Bandwith xbox live matchmaking will choose you as host.

So if you read that people limit their upstream and it helps then - itīs not because of game mechanics itīs because the bandwith is too low to co host I think (this is NOT in the powerpoint from microsoft)
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  #33  
Old 03-24-2013, 10:00 AM
Mat77 Mat77 is offline
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in the official Forum xbox live I found this. Because I tested wired and wireless and so on I checked it and for me itīs the same - itīs like iīm double connected. To solve it I connected wireless and then go in Dashboard Wireless settings and deleted the connection to my Router. Then I pluged my wire in and no wireless connection is there. My xbox doesnīt try to connect to my router if I play wired. Strange Problem - I hope Microsoft fixes this Bug.



I think I found a BUG in xbox live.

In earlier times I connected my xbox wireless to my Router and saved my WPA Wireless Key. Today I play wired. On my router I have a DHCP reservation for my xbox.

On my Router I can see all connections going to and from my Router. And today I searched something else and clicked to my wireless MENUE in my Router. And there was my xbox connected?? The connection was active although my xbox is connected by wire. To solve the Problem I dissalowed my xbox to connect wireless. And on my Router menue it was dropped instandly. But I was online like before and donīt loose my connection. It seems like I was double connected.

How to reproduce the Problem: connect a xbox wireless and save the WPA key. Then connect the xbox wired and you will see, that xbox connect to the Router wired AND wireless. Maybe all my lag Problems are because of that?
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  #34  
Old 03-24-2013, 04:24 PM
jhoffy22 jhoffy22 is offline
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For me, the problem is exclusive to the Asus RT-N56U. I just can't figure it out.
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  #35  
Old 03-25-2013, 05:51 PM
jhoffy22 jhoffy22 is offline
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There is a problem with the routers firmware that Asus chooses to dismiss.
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  #36  
Old 04-24-2013, 01:42 PM
Mat77 Mat77 is offline
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the best experience I have with the latest Firmware from Padavan

3.0.3.5-055
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