Quote:
Originally Posted by ehiggins
I know you guys have gone through a lot of settings trying to resolve this issue. I also noted that you are using Padavan's custom firmware.
In the router settings/advanced settings/firewall Click Netfilterand have you tried the different options under NAT type? Full Cone, restricted and classical linux/hybrid nat?
I would think that Full Cone might resolve the issue. Good luck.
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I donīt think so - because if I put my xbox in the DMZ I also co host connections.
If you read here (you need powerpoint viewer) Solution No4 you will see it.
http://www.microsoft.com/en-us/downl...s.aspx?id=7288
If I understand Solution 4 right then:
let me explain:
A strict NAT and a moderate NAT canīt connect to each other.
But they can both connect to an open NAT.
think we have 4 players
1. player open NAT choosen as host
2. player open NAT not host
3. player moderate nat
4. player strict nat.
connections:
1. player connect to all and all connect to him
2. player connect to all and all connect to him
3. player connect to player 1 and 2 but NOT 4
4. player connect to player 1 and 2 but not 3
the connection between player 3 and 4 has to be bridged. xbox live chooses an open nat with enough bandwith for example player 2.
If player 3 shoots on player 4 for example the packets canīt go direct to player 4 (remember they canīt connect to each other) it takes the route over player 2. So the latency for player 2 increases because he co host the session for player 3 against player 4.
If your game session have many open NATīs and only some moderate NATīs there is no problem - but if there are some strict NATīs ALL connections between them and between all moderate NATīs needs an open NAT who run their session. This increase latency for the open NAT owner.
If you disable all Port Forward and DMZ and also UPnP then you get a moderate NAT. You canīt co host Sessions, because you canīt connect to all the strict NATīs. You the get only "normal" lag (because of distance because of ping and so on) but you get no lag because of co hosting too many sessions.
Iīm not a specialist in Networking and many things I donīt know. But with a moderate NAT ALL games on xbox live run much better for me. Read the microsoft powerpoint and you see that it works like I wrote or similar
For me all the lag started with better Internetconnection. My Bandwith was much higher than before and my ping times is much lower. So I think if you have enough available Bandwith xbox live matchmaking will choose you as host.
So if you read that people limit their upstream and it helps then - itīs not because of game mechanics itīs because the bandwith is too low to co host I think (this is NOT in the powerpoint from microsoft)